![]() ![]() This will hopefully get you back into your save, but you won't be able to use the newer version of BattleTech nor the new DLC that goes with it. Then, once you are on the previous version of BattleTech, repeat steps 2-4 above. Revert to the version you had when you created your save file, and make sure to uninstall any DLC that you didn't have when the save file was created. Plan B) If that fails, follow Paradox's instructions for accessing an earlier version of the game from steam. json files as you did before.Ĥ) When you think you have your data in an identical state as before, try loading your game and see if it works. That means install the exact same mods, in the same order, and make identical edits to the. If your game files are currently in an unmodified state, here is what I would recommend:ġ) First make a backup of your save files, all of them, someplace away from the default place.Ģ) Then make sure your game files are all 100% pristine unmodified versions (seems like you already did that with a steam verify etc.)ģ) Attempt to make the EXACT SAME changes in the game as you did before the update. And because of the mismatch, loading your save could fail or (as you describe) the load could succeed but then loading mechs or pilots or whatever can fail. json etc, and now what's in the game no longer matches up with the state of the data when you saved your game. But then the patch comes along and gives you new versions of the. If you modified the files, then played some and saved your game, no problem yet. json edits or whatnot you do must be exactly the same when you load the game, as they were when you saved it. Hi, this is most likely an issue with the mods you use making your save game incompatible with the most recent patch the way BattleTech currently works, any. Vanilla: /home//.config/unit圓d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/ GOG: /home//.config/unit圓d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/ Vanilla: Macintosh HD > Users > Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG# ![]() GOG: Macintosh HD > Users > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS# Steam: Macintosh HD > Users > Library > Application Support > Steam > userdata > 637090 > remote > C#> SGS# Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#' Please make sure to upload the save game with the timestamp closest to when you loaded it. If a save game was loaded at the start of the game session, upload it. Linux: /steamapps/common/BATTLETECH/DumpBox OSX: Macintosh HD > Users > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox ![]() If the game crashed, please attach the crash file with the time stamp closest to the crash. Linux: ~/.config/unit圓d/Harebrained Schemes/BATTLETECH/Player.log Mac OS: Users > Library > Logs > Unity > Player.log Windows: BATTLETECH\BattleTech_Data\output_log.txt I reverted the game constants JSON file back to default and used the Verify Local Files function in Steam (successfully).Īttach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux) I do have some mods installed and I had made some changes to the game constants data. The follow-on from this is that I can't launch missions because the Deploy screen never finishes loading (see second screenshot). However, further clicking on the "BAYS" produces no result (the link appears to recognise the click with a flash but there is no other activity). Since the Urban Warfare DLC was added, I cannot access the Mech Bay.įrom screens other than the Mech bay, clicking on the "BAYS" link (pop-up from the left-hand side of the screen, see screenshot) will open the screen with Yang and a mech in the background. Please explain your issue is in as much detail as possible. Which version of the game are you running? What platform are you running the game on? Cannot access mech bay, can't launch missions.
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